Saturday, February 25, 2012

For You Stop Motion Folks in the Crowd


Screenwriting (Story Creation) Quotes

Can't remember where they're all from, but here's some thoughts to consider as you boil your stories:

The artist must be a prophet, not in the sense that he foretells things to come, but that he tells the audience, at the risk of their displeasure, the secrets of their own heart.  
Saul Bellow

I write scripts to serve as skeletons awaiting the flesh and sinew of images.  
Ingmar Bergman

The length of a film should be directly related to the endurance of the human bladder.

There are just two stories: going on a journey and a stranger comes to town.  
John Gardner 

A film is-or should be-more like music than like fiction. It should be a progression of moods and feelings. the theme, what's behind the emotion the meaning, all that comes later.  

As soon as you have chosen a subject for a film, you have already made a success or failure.
Billy Wilder 

Don't be seduced into thinking that which does not make a profit is without value.
Arthur Miller

It took me fifteen years to discover that I had no talent for writing, but I couldn't give it up because by that time I was too famous.
Robert Benchley

 Writers are only rarely likable.
Joan Didion

The dubious privilege of a freelance writer is he's given the freedom to starve anywhere.
S. J. Perelman

First cut out all the wisdom: then cut out all the adjectives.
Paddy Chayefskey.

Never launch a major rewrite unless you've heard the same criticism from at least 4 people.

The more successful the villain: the more successful the picture.

You miss 100% of the shots you never take.
Wayne Gretzy

Tuesday, February 21, 2012

Star Wars and The Monomyth

For those interested in more on Uncle Joe's Monomyth. Here .

Research / Development Sample

Here's a good example of the amount of research and development that goes into a title sequence. It is a good model to follow for your 4th year project. HERE.

Monday, February 13, 2012

For All You Gamers in the Crowd

There's great stuff on how Skyrim is designed from the emotion of concept art and the story part hits about the 30:00 mark.

Friday, February 10, 2012

Guest Lecture WEEK 8: Jason Groh

From our guest:

"Jason Groh has worked in Television Animation for 20 years.

He is the Product of his Parents on a careless Saturday night and Famed Sheridan College Animation and Applied Arts Program.

His client list includes Nickelodeon, NICK JR, Channel 4, WNET/ PBS, YTV,ABC, Fox Television, American Greetings Corp, CBS, NBC, QUBO,Treehouse TV,Warner Brothers and Teletoon among others.
He has also worked in Development on more shows than a Monkey has fingers and toes.
The long list would include Development on top secret shows for king of all media Howard Stern, Comedian Jamie Foxx and 70's Blacksploitation Cult hero SuperFly.

In 2008 Jason was awarded the prestigious Cartoons on the Bay Pulcinella Award for Best Preschool Show.
In 2009 he was awarded the Alliance of Children's Television Award/Best Animation for a show he Directed, which also garnered a Personal Gemini Nomination for Best Direction.

Famous for a one block radius around the office, he is known for his big picture thinking topped with uncanny attention to detail, chiseled man essence,clubbed foot and tiny bladder.
Jason loves working on TV that Inspires and Entertains.
Jason will stop talking about himself in the Third Person now."

See lots more here:


Words To Contemplate

"Keep Your Eyes on the Prize and Hold On"

Animation Business Model Evolving

Friday, February 3, 2012

Ronald Searle

This artist inspired many an animation story artist (or well as other cartoonists) over the years. A good jumping off point is here.