Thursday, July 19, 2012

Ken Burns On Story

Saturday, March 31, 2012

Tinman Review March 2012

These folks are a relatively new studio in town but as you can see have lots of game. Look through this review and glean some Flash process and how it translates to your work. Look fast because it moves quick.

Tinman in Review - March 2012 from Tinman Creative Studios on Vimeo.

More Kickstarter

Friday, March 30, 2012

Double Fine/Kickstarter Update

This is the future business model for hand drawn (and possibly all) film-making. Early days but support the content you like and maybe folks will support your content some day. Here.

Saturday, March 24, 2012

Kaj's 4th Year Notes.

Again, the clear simplicity of Kaj's thoughts will help you produce a success animated project. Read these often. And more here.


"MY FAMILY AND THE WOLF" teaser from Headless Productions on Vimeo.

A job opening in Shanghai?

Want a job in Shanghai? Check this out. Global advertising centered in China is a growth market for animation.


Saturday, March 17, 2012

Springsteen @ SXSW

You're gonna think I'm crazy, but listen to this and substitute drawing for guitar playing and graphic storytelling [animation] for POP music.
 "Acknowledge and accept your teachers, your influences, and your history."

"Bring it [to the stage or the drawing board] night after night after night, and your audience will remember you."


Experimental (but Narrative) Animation

Good Books - Metamorphosis from Buck on Vimeo.

Style beats on Buck's website. Here.

Wednesday, March 14, 2012

Star Wars Identities

Cool stuff if you're in Montreal this summer or Edmonton for the fall.

Monday, March 12, 2012


Plants vs. Zombies


Pitch Book Notes Week 8

Format for the Pitch Book (Leave-Behind):

Do it 8.5 by 11. There may be a need to photocopy and pass it on.

Illustrate situations rather than straight character designs.

7-10 page leave-behind.

Trust the person to read the material and fight the urge to read through the long drawn-out back-story.

Have confidence in the content rather than the packaging.

If it’s a comedy, explain how and why it’s funny.
Don’t tell them that it’s hilarious, convince your audience.

Pitch book should include a page for each character, maybe a page or two listing supporting characters and some springboards showing how those characters are put together.

Finishing Well
It's not enough to finish the checklist, to hurriedly do the last three steps and declare victory.
In fact, the last coat of polish and the unhurried delivery of worthwhile work are valued all out of proportion to the total amount of effort you put into the project.
It doesn't matter how many designers, supply chains, workers, materials and factories were involved--if the box is improperly sealed, that's how you will be judged.
Seth Godin

Remember the notion of “impute.” You do judge a book by its’ cover


The idea is big; the presentation doesn’t have to be.

Clarity and brevity. Not so much text.

Verbal pitch must be concise and to the point.

Sell your understanding of your character and environments.

Limit yourself to 10 to 15 minutes.

A logline should give an instant picture of the show.

Briefly rundown the main characters and what a typical episode will be.

Research: Don’t pitch inappropriate things to inappropriate people.
Leave behinds keep them short. Rehearse your pitch at least a few times

Don’t just read from your script. “ If that’s what you’re going to do, then you should just mail in your pitch.”

Fear, scarcity and value
The things we fear are probably feared by others, and when we avoid them, we're doing what others are doing as well.
Which is why there's a scarcity of whatever work it is we're avoiding.
And of course, scarcity often creates value.
The shortcut is simple: if you're afraid of something, of putting yourself out there, of creating a kind of connection or a promise, that's a clue that you're on the right track. Go, do that. 
Seth Godin

Mr. Groh's Lecture Notes

Wednesday, March 7, 2012

Mass Effect Concept Art

More for you concept/ visdev/ folks in the crowd. If you want a job as such, you gotta be this good. Here.

Saturday, February 25, 2012

For You Stop Motion Folks in the Crowd


Screenwriting (Story Creation) Quotes

Can't remember where they're all from, but here's some thoughts to consider as you boil your stories:

The artist must be a prophet, not in the sense that he foretells things to come, but that he tells the audience, at the risk of their displeasure, the secrets of their own heart.  
Saul Bellow

I write scripts to serve as skeletons awaiting the flesh and sinew of images.  
Ingmar Bergman

The length of a film should be directly related to the endurance of the human bladder.

There are just two stories: going on a journey and a stranger comes to town.  
John Gardner 

A film is-or should be-more like music than like fiction. It should be a progression of moods and feelings. the theme, what's behind the emotion the meaning, all that comes later.  

As soon as you have chosen a subject for a film, you have already made a success or failure.
Billy Wilder 

Don't be seduced into thinking that which does not make a profit is without value.
Arthur Miller

It took me fifteen years to discover that I had no talent for writing, but I couldn't give it up because by that time I was too famous.
Robert Benchley

 Writers are only rarely likable.
Joan Didion

The dubious privilege of a freelance writer is he's given the freedom to starve anywhere.
S. J. Perelman

First cut out all the wisdom: then cut out all the adjectives.
Paddy Chayefskey.

Never launch a major rewrite unless you've heard the same criticism from at least 4 people.

The more successful the villain: the more successful the picture.

You miss 100% of the shots you never take.
Wayne Gretzy

Tuesday, February 21, 2012

Star Wars and The Monomyth

For those interested in more on Uncle Joe's Monomyth. Here .

Research / Development Sample

Here's a good example of the amount of research and development that goes into a title sequence. It is a good model to follow for your 4th year project. HERE.

Monday, February 13, 2012

For All You Gamers in the Crowd

There's great stuff on how Skyrim is designed from the emotion of concept art and the story part hits about the 30:00 mark.

Friday, February 10, 2012

Guest Lecture WEEK 8: Jason Groh

From our guest:

"Jason Groh has worked in Television Animation for 20 years.

He is the Product of his Parents on a careless Saturday night and Famed Sheridan College Animation and Applied Arts Program.

His client list includes Nickelodeon, NICK JR, Channel 4, WNET/ PBS, YTV,ABC, Fox Television, American Greetings Corp, CBS, NBC, QUBO,Treehouse TV,Warner Brothers and Teletoon among others.
He has also worked in Development on more shows than a Monkey has fingers and toes.
The long list would include Development on top secret shows for king of all media Howard Stern, Comedian Jamie Foxx and 70's Blacksploitation Cult hero SuperFly.

In 2008 Jason was awarded the prestigious Cartoons on the Bay Pulcinella Award for Best Preschool Show.
In 2009 he was awarded the Alliance of Children's Television Award/Best Animation for a show he Directed, which also garnered a Personal Gemini Nomination for Best Direction.

Famous for a one block radius around the office, he is known for his big picture thinking topped with uncanny attention to detail, chiseled man essence,clubbed foot and tiny bladder.
Jason loves working on TV that Inspires and Entertains.
Jason will stop talking about himself in the Third Person now."

See lots more here:


Words To Contemplate

"Keep Your Eyes on the Prize and Hold On"

Animation Business Model Evolving

Friday, February 3, 2012

Ronald Searle

This artist inspired many an animation story artist (or well as other cartoonists) over the years. A good jumping off point is here.

Tuesday, January 31, 2012

Saturday, January 14, 2012

Monday, January 9, 2012

Toby Shelton

Here's how a DW board guy shows his work. Note the level (or lack there of) finish.


Friday, January 6, 2012

Markets For Animators

Soon all illustration will have to move. How would you animate these graphics? Textbooks of Tomorrow